We at Dija Studios are pursuing our passion and the art of being Indie Game Developers.
Adam and Arden, two of four brothers living in Arizona, grew up with various stories and worlds that they imagined being in video games some day. In 1997, boy Adam started putting his ideas into spiral notebooks with the intent of turning them into games. A few years later, the two teens decided they should start learning and developing together, making a few prototypes of Isles of Keo and some small arcade games, between ’99 and ’03. The following decade or so was was spent re-hashing their “brain child” Isles of Keo, developing games for contests, school projects and personal interests. As a result, not a whole lot had actually been developed, much less completed.
There had only been a pile of very diverse and incomplete Game Projects up to this point.
By 2011 Adam and Arden were ready to pursue game development more seriously, with the creation of Skylands of Darmanis. After six months of long-distance development, the two made arrangements to live in the same house and work on the game more together, spending most of 2012 doing so.
In early 2013, a Kickstarter campaign was launched, in hopes of raising the money to continue working on SoD full-time. Instead, however, the campaign seemed to have an opposite effect; depleting morale and putting the project on hold indefinitely.
Through most of 2013 and into 2014, Arden’s lifestyle and goals had shifted into the mission field. While maintaining a passion for game development, he decided to take a break from it and go on an 11-month trip with Adventures in Missions, lasting through 2014.
Meanwhile, Adam was only increasingly more determined to pursue game development and realized in mid 2013 that he’d need to start expanding his skill set to adequately compensate for one of the areas which Arden had always supplied: programming. Adam spent most of 2013 learning to program, with the intent of starting a new project.
In 2014 Adam started putting in lots of hours, using his newly-honed (basic) programming skills, developing a new project called Nectira. His intention was, as it is now, for Nectira to be completed and released within a few years; potentially in time for the two brothers to start a new project, or return to a previous one.